Meta Quest 3 local colocation multiplayer using Unreal Engine 5

Hello everyone, I am currently working on a local mixed-reality multiplayer project using Meta Colocation Discovery. When the host sets up a server, everything appears to be fine. But once the client joins the server, the host’s virtual controller and virtual headset are stuck at random locations away from the host’s physical body to both the host and the client’s eye. Meanwhile, for the client, the virtual controller and headset are working fine to the client’s eye but still static to host eye even when client was moving. This also happened when I tested it using an unreal engine VR template.

Unreal Engine Version: Unreal Engine 5.5.0 (Meta Forked)

Method used: Meta Colocation Discovery

I hope I can get some clue from the forum and sorry if my format is lacking since this is my first time using Unreal Engine Forum. Thanks in advance

1 Like

Are you using the colocation discovery sample?

1 Like

I did try the colocation discovery sample it worked. But, I would like to apply it on my partially finished project with name tag attached to it the mr pawn