Meta Quest 3 GlobalShaderCache doesn't exists error after launching

Hi all, has anyone successful launched a VR build on Meta Quest 3 using UE 5.3.x ?

I set up the build according to the tutorial, set all the paths.
The build succeeds, but after launching the application crashes.

MacBook M2 Max with UE 5.3.2

I will be glad to any help, all the best!

hello,have you solve the problem?

I got similar problem and solve it. My MetaXR plugin is for ue version 5.2.0, and my engine version is 5.2.1. When i try to package my project, AutomationTool cook all asset without shader in MetaXR plugin. Because the tool just don’t load plugin by default(the version no match). :melting_face:

It’s easy to solve it.Just set the ue version in .uplugin file, make it the same with engine version. Or you find a match plugin and replace it.

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