Meta Quest 3 GlobalShaderCache doesn't exists error after launching

Hi all, has anyone successful launched a VR build on Meta Quest 3 using UE 5.3.x ?

I set up the build according to the tutorial, set all the paths.
The build succeeds, but after launching the application crashes.

MacBook M2 Max with UE 5.3.2

I will be glad to any help, all the best!