Meta (Oculus) Pro not working , (same build as Quest 2)

In 4.27, we have a VR app that works well for the Meta (Oculus) Quest 2.
When we try to deploy this same app to Meta (Oculus) Pro it immediately stops execution.
We are loading and running the app directly on the headsets.

Any advice?
Do we need to change any settings or have any other procedures for getting our Unreal App to work with the Meta Pro headset?
Thanks
GP

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same problem here

Hi all,

Best path forward would be to see what the device output log is saying when the app crashes/‘stops execution’.

In UE open Window → Device Output Log, and select your Quest Pro before launching.

Thanks for the tip @Astrotronic.
Any chance that you support Linux with your debugging tool in the future?

Glad to help,

I have no knowledge of the current state / future plans of debugging tools in Linux.

In the context of Quest - It looks like ADB is available on Linux, so watching the logs (same as ‘Device Output Log’) should be accessible with a command prompt.

Not sure if that’s the debugging tool you’re asking about though… best way to get that answer here might be posting a question with ‘linux’ tag .

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Any updates on this? We are also trying to deploy to the Quest Pro and nothing seems to work.

Maybe not much help, but we got it working in 5.1
Right now we have it working with just the OpenXR pluigin (not OculusXR, and Meta XR does not seem to be released yet.)

You can use either Android Studio or Visual Studio with the Android Game Debugger Extension to directly debug on device.
Just checking the adb log might well give you the information you need, though.