Meta Humans crash in openXR using ue 5.3.2

I try to integrate metahuman into my UE project. I downloaded some examples from Quixel Bridge but it crashes every time I launch it in VR preview mode:

I am using Quest 3 with MetaXR plugin with Epic native OpenXR Oculus extension.

Fatal error:
[File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 460]
FHairEnvironmentLightingPS’s required shader parameter FParameters::RadianceCache::RadianceProbeIndirectionTexture was not set.

[2024.01.12-22.59.38:179][265]LogWindows: Error: === Critical error: ===
[2024.01.12-22.59.38:179][265]LogWindows: Error:
[2024.01.12-22.59.38:179][265]LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 460]
[2024.01.12-22.59.38:179][265]LogWindows: Error: FHairEnvironmentLightingPS’s required shader parameter FParameters::RadianceCache::RadianceProbeIndirectionTexture was not set.
[2024.01.12-22.59.38:179][265]LogWindows: Error:
[2024.01.12-22.59.38:179][265]LogWindows: Error:
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8f556cb1f UnrealEditor-RenderCore.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8f559d5fa UnrealEditor-RenderCore.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8b7ff3066 UnrealEditor-Renderer.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8b801ba93 UnrealEditor-Renderer.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8f547593e UnrealEditor-RenderCore.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8f5472635 UnrealEditor-RenderCore.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8b8c0e369 UnrealEditor-Renderer.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8b8bc1f7a UnrealEditor-Renderer.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8b8be40f9 UnrealEditor-Renderer.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8b8bef9d8 UnrealEditor-Renderer.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8c9721c9f UnrealEditor-Core.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8c97222ae UnrealEditor-Core.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8f549697b UnrealEditor-RenderCore.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8f549e594 UnrealEditor-RenderCore.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8c9d14e32 UnrealEditor-Core.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff8c9d08667 UnrealEditor-Core.dll!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error: [Callstack] 0x00007ff9dddd257d KERNEL32.DLL!UnknownFunction
[2024.01.12-22.59.38:179][265]LogWindows: Error:

I tried change to the project to Directx 11/12 and Vulkan but I got the same error. It is weird that it works without using the VR preview mode. Any solution or OpenXR just doesn’t support it?

Try importing a BALD Metahuman.

Some of the grooms are unfinished/experiemental.

seems like this is the problem. It works without hair.

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