Meta Human rendering issue in engine 5.0.3

Hello, I need help with a project I’m currently working on!
The project is two player split screen using Meta Humans as the character models, however for some reason the model’s quality/ rendering on their own screen corresponds to whether or not the other player is looking at them? It’s very strange.
I need help fixing this issue by finding a solution in which the character models are high quality on their side of the split screen regardless of whether or not they’re in view of the other player?
This issue also effects the Meta Human’s hair and eyelashes? I’d love a way to force them to stay still on the character’s head haha
I am quite new to Unreal so all help is greatly appreciated! :slight_smile:
Thanks for
Here’s a video of the issue: