Meta Human Hair Cards to Maya

I exported card hairs from Meta-Human to Maya but it came without UVs so I am unable to use exported textures /alpha maps. I highly appreciate it if experts here would guide me through the steps so that I can export Hair cards with proper UVs and use exported alpha maps along with textures. Using quixel bridge didn’t bring me any results. I followed this tutorial MetaHuman Creator full tutorial | Setup early access, create a char, export & target to 3rd person. - YouTube and used unreal engine for export.

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