Meta human disable hair shadow cast on first person mesh but allow on other meshes?

Hi UE devs :waving_hand:, question, is it possible to disable hair shadow on first person meshes but allow it in world?, I’m on a first person shooter project, I tried some various things but I haven’t found a complete solution to my issue, things I tried below:

  1. Changed hair first person primitive type to ‘World Space Representation’

    1. this hides the hair in first person but it doesn’t cast any shadow and the character’s shadow is just bald looking >_<
  2. Enabled hair “Owner No See”, and enabled “Hidden Shadow”, this works! :slight_smile:

    1. except the hair’s grainy shadow is on the first person model and when the character rotates it looks really weird and noticeable, next I needed a way to hide the hair shadow on first person models so I started looking into… (see 3.)
  3. I looked into Lighting Channels
    1. found out that it doesn’t work for grooms/hair :frowning:

have been digging around and trying out various things but no luck, I’m pretty much lost >_<

Hi @Shaanig03, I’m sorry to hear that you are running into this problem let’s see if we can do something about it :slight_smile: . Could you please answer a few questions; I’ll try to use this information on my end to try and replicate your workflow to see if we can find a solution together.

  • What version of the engine are you using?
  • Did you import the metahuman that you are using from a previous project from a different version or did you create it in your current project/version?
  • If you have any additional information that you may think that might help such as screen shots, videos, or other procedures that you have tried or are currently trying, please feel free to add them.

What version of the engine are you using?

Version 5.8

Did you import the metahuman that you are using from a previous project from a different version or did you create it in your current project/version?

Created in the current project

If you have any additional information that you may think that might help such as screen shots, videos, or other procedures that you have tried or are currently trying, please feel free to add them.

not sure but I managed to mitigate the issue by adjusting first person camera position I do still see the shadow but not in a weird way

Hi @Shaanig03 I’m glad you were able to mitigate the problem on your end and thank you for sharing your fix :slight_smile: , just to check with you are you okay with the results your fix is providing or would you like for me to continue to look into the issue on my end. Which ever route you pick it’s okay with me, I’m here to help :slight_smile: .

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coming in late, lettin you know I’m okay with my current result and I think its best to look into it for future users of UE, but thats ur call