Hi UE devs
, question, is it possible to disable hair shadow on first person meshes but allow it in world?, I’m on a first person shooter project, I tried some various things but I haven’t found a complete solution to my issue, things I tried below:
-
Changed hair first person primitive type to ‘World Space Representation’
- this hides the hair in first person but it doesn’t cast any shadow and the character’s shadow is just bald looking >_<
-
Enabled hair “Owner No See”, and enabled “Hidden Shadow”, this works!

- except the hair’s grainy shadow is on the first person model and when the character rotates it looks really weird and noticeable, next I needed a way to hide the hair shadow on first person models so I started looking into… (see 3.)
- I looked into Lighting Channels
- found out that it doesn’t work for grooms/hair

- found out that it doesn’t work for grooms/hair
have been digging around and trying out various things but no luck, I’m pretty much lost >_<