Meta human disable hair shadow cast on first person mesh but allow on other meshes?

Hi UE devs :waving_hand:, question, is it possible to disable hair shadow on first person meshes but allow it in world?, I’m on a first person shooter project, I tried some various things but I haven’t found a complete solution to my issue, things I tried below:

  1. Changed hair first person primitive type to ‘World Space Representation’

    1. this hides the hair in first person but it doesn’t cast any shadow and the character’s shadow is just bald looking >_<
  2. Enabled hair “Owner No See”, and enabled “Hidden Shadow”, this works! :slight_smile:

    1. except the hair’s grainy shadow is on the first person model and when the character rotates it looks really weird and noticeable, next I needed a way to hide the hair shadow on first person models so I started looking into… (see 3.)
  3. I looked into Lighting Channels
    1. found out that it doesn’t work for grooms/hair :frowning:

have been digging around and trying out various things but no luck, I’m pretty much lost >_<