Too often I end up with “Setup” variables for someone to configure on the editor panel, which are easily missed or in the worst case cleared / corrupted because… it’s Blueprints. I want the Blueprint compiler to throw an error when a UPROPERTY has not been set to anything valid or non default (invalid class, nullptr, invalid DataTable row ref, etc.) , similar to what we can do with widgets (meta = (BindWidget)). Is this possible out of the box with a similar specifier?
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