this how my texture looking in blender after baking i export as fbx tp unreal and the texture looks messed up
any possible solution its driving me crazy
What do the UVs look like in the engine? ( channel 0, in the static mesh editor ).
I does look like a UV problem. If you apply the default grid material on the mesh in the background, it should have a regular grid pattern, no sudden changes.
make sure you are not generating uvs on import