messed up textures after importing from blender as fbx


this how my texture looking in blender after baking i export as fbx tp unreal and the texture looks messed up

any possible solution its driving me crazy

What do the UVs look like in the engine? ( channel 0, in the static mesh editor ).

I does look like a UV problem. If you apply the default grid material on the mesh in the background, it should have a regular grid pattern, no sudden changes.

make sure you are not generating uvs on import

there is a solution set any light property i.e forwad shading priority in like sun or sky light to 1 or 0 it will solve the issue

you will find it under lights/advance , hope this helps


:point_up_2: