I fully retargeted the Lyra Locomotion (animBP, animations, etc…)in a clean project but I get this weird problem where the walking animation won’t work unless I jump and when it does the legs are all messed up even the arms when landing!
Also, the feet seem to go through the ground maybe that might cause the problem?
the only other thing I could think of is the “FootstepEffectTagModifier” that got messed up because I migrated the needed assets and some C++ notifies didn’t get imported!
Here is a video of the problem:
Edit: The retargeting went perfectly, every animation works fine!
I managed to fix it! actually none of the reasons I mentioned above were the problem!
the actual problem was that I forgot to replace the unarmed animbp in the Link Anim Class Layers Node in the Character Blueprint (it was using the Mannequin one instead of the retargeted one) and attach the retargeted animations in the unarmed animbp class defaults because for some reason after retargeting some references got removed from it.