MeshTracker for MetaHuman on UE_5.3 Source Build fails to find PrivatePCH

Has anyone successfully used the MetaHuman plugin for 5.3 with a cpp source build? If i use it with 5.3 cpp launcher build it works perfectly fine. If i try to build with with source for 5.3 it dies with:

[1/11] Link [x64] UnrealEditor-AutoRigService.dll
10>LINK: Error LNK2001 : unresolved external symbol _DllMainCRTStartup
10>UnrealEditor-AutoRigService.dll: Error LNK1120 : 1 unresolved externals
[2/11] Compile [x64] PCH.MetaHumanMeshTracker.cpp
10>PCH.MetaHumanMeshTracker.h(3): Error C1083 : Cannot open include file: 'E:/MyGameNameHere/Plugins/MetaHuman/Source/MetaHumanMeshTracker/Private/MetaHumanMeshTrackerPrivatePCH.h': No such file or directory

When looking in the plugin files, i see that MetaHumanMeshTracker.Build.cs has

		PrivatePCHHeaderFile = "Private/MetaHumanMeshTrackerPrivatePCH.h";

Of which i do not see that in any of the other modules. Any help would be appreciated

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I a have similar issue, did you manage to solve it ?

They seem to have yanked the source for this module. I’m seeing it in v1.0.0, but since v2.0.0, there’s only the build.cs in the folder for the module with no source. I’m not sure if the module can be removed, but the MetaHumanImageViewer module seems to have a depenedency on it.