With the new 28.10 UEFN update, we are pleased to announce the release of a brand new workflow to create BuildingProps from Static Mesh Assets/Actors !
While the previous, more “manual” method still works, Content Creators can now use a handy set of scripts called MeshToProp when selecting StaticMesh Assets and Actors to convert to BuildingProps, and also set properties (destruction and resource type) directly on BuildingProp assets.
Converting a Static Mesh Asset to a Fortnite BuildingProp.
I’ve used this - but the Prop doesn’t seem to be able to be used with the Prop Gun (so a player is unable to turn into that Prop)? Am I missing a something?
I’d see the “Collision Complexity” or the “Collision Preset” as possible culprits on your end…
Since I was able to make it work with a custom mesh made in the modeling mode, I’d lean toward the “Set complex collision as simple” part being the potential culprit.
You might need to set that manually on your own mesh for the MeshToProp script to work with your asset.