Meshsmith Foundry - Half Timbered Building Kit

Overview

The Half Timbered Building Kit is a comprehensive, modular building kit for Unreal Engine 5, crafted to recreate authentic medieval, renaissance, or fantasy architecture.
Built on a consistent grid system and optimized for seamless snapping, this collection enables rapid world-building and fine-tuned customization for professional results.

Over 600 modular meshes are included, spanning timbered wall frames, plaster and brick infills, roof elements, floors, foundations, windows, and supporting extras. Perfect for environment artists, level designers, and game studios aiming to produce detailed, atmospheric worlds with ease.

Demo Video here -> Link

Key Features

Modular Content
  • 613 Modular Meshes (434 Unique)

    • 67 Wall Frames

    • 226 Wall Fills

    • 111 Wall Patterns

    • 124 Roof Elements

    • 16 Foundations

    • 9 Wood Floors

    • 22 Windows

    • 5 Doors (including movable parts)

    • 29 Extras (ornaments, trims, and beams)

Material System
  • 3 Master Materials & 43 Instances

  • Adjustable dirt and moss layers with color and height blending

  • Dual-layer plaster/brick materials with height-blend masks

  • Separate interior/exterior wall materials and dirt masks

  • Up to three customizable color masks per Material

Blueprints & Demo
  • 11 Example House Blueprints

  • 5 Door Blueprints with proper pivot setup

  • 1 Demo Scene showcasing all modular assets

Lighting & Optimization
  • Auto-generated lightmaps (64–256 px)

  • Simple and convex collisions

  • Nanite-enabled wall fills for detailed geometry

  • Fully compatible with Lumen

Grid & Scale
  • Default grid: 200 cm

  • Fine grid: 100 cm

  • Detail grid: 10 cm

  • Standard wall: 200 × 270 × 20 cm

  • Standard door: 100 × 200 cm

  • Modular roof and floor elements up to 200 × 200 cm

Note: Vegetation, props, and street details shown in preview images are not included in this pack. These assets are used for demonstration purposes only.

Technical Specifications

Textures: Up to 4K (Diffuse, Normal, Height, ORM, Mask)
Lightmaps: 64–256 px (Auto-generated)
Collisions: Simple box or convex
Nanite: Partially supported
Lumen: Supported