MeshPack - Plugin for automatic instancing of meshes

Just released version 1.1 with blueprint support! :partying_face:

Release notes:

  • Changed so the plugin no longer has a runtime part, meaning it now works on all target platforms
  • Added initial support for packing meshes in Blueprints
  • Added support for packing meshes in plain Actors
  • Added support for CustomPrimitiveData on meshes
  • Added option to ignore specific Blueprints
  • Added option to ignore specific Materials
  • Added option to print extra debug information in the output log while packaging
  • Added ability to ignore certain Actors/Components by using the tag MeshPack_Ignore
  • Made list of “maps to pack” optional
  • Fixed a bug where the plugin would crash if a PackedLevelActor had a ISM without a valid mesh