Hi!
I’m very proud to announce MeshPack! The plugin makes instancing of meshes super easy and artist friendly!
It analyses all Static Mesh Actors in the level and packs them into instances when the game is packaged.
No need to manually combine actors while you are working on your game.
It works with World Partition and normal levels, making your workflow nondestructive and highly optimized. MeshPack also re-packs Packed Level Actors. This further optimizes your game regardless of your workflow.
Example case with Valley of the Ancient project
Large open world level with thousands of meshes. Used to showcase UE 5.0 with World Partition and Packed Level Actors.
Great job mate! Unreal should have natively support instancing like this. When you will have proper BP support, I’ll start recommending your pack with my stuff as a superior to PLA.
Take care!
Let me make sure I got this right.
If I activate the plugin, I don’t need to think about instancing at all — the plugin automatically kicks in during packaging, finds duplicate meshes, and replaces them with proper instances?
That sounds amazing! I already bought it and I’m trying to fully grasp how powerful it is.
But just to confirm — it doesn’t work in PIE mode, right? Only during packaging?
If I manually set up instancing in my project (ISM/HISM/ Packed Level Actors/whatever), I can still simply enable your plugin so that, during packaging, it scans for things I might have missed. It won’t break or rewrite my existing instances, right? In the worst case it just makes packaging take a bit longer, right?
There are some settings on how aggressive you want it to run.
But in general it re-packs ISMs with the rest of SMs.
You can override the packerbase class, or add a ignore tag to you ISMs if you want MeshPack to ignore them completely.
Hi, @hallatore can you post a current Discord link, the one from the FAB page is invalid.
And I was wondering if you could add a feature to skip BPs which contain skeletal meshes, since some of my characters include 2 or more static meshes. Thank you and a great plug-in Epic should add to the Engine!
Strange. I’ve seen people having issues with Discord invites at times. Just tested and the links works fine here.
PS: There are two links on the site. One at the top in the header. And at the bottom of the frontpage there is a Discord server list with a “join Discord” button aswell.
I use a VPN, perhaps that is why. Ah, it was because I was logged in through a browser with a different account not connected to my Discord client, when the web link opens there is a logout link.