Meshes With a grey color (from blender) import as pink while any other color imports fine. What is happening and how do i solve? thanks!

So i cant figure this out; i am using the “imphenzia palette 256x256 PNG” to create a low poly mesh to import into my game. I UV unwrapped in blender using lightpack UV Unwrap and scaled down the UV’s to fit in the desired color of the palette.

For this example, i colored one section of a mesh blue, and the other grey, how i would like the final product to come out. however when i import into unreal, 2 things happen:

  1. the grey colored faces import as pink, a light shade, not the missing file type of pink.
  2. the subdivisions i have on the model creating the archways you see in the images lose their curvature when materials are applied. but remain fine upon import when no materials are applied in blender.

I’m not sure why the grey color wont show up, when other colors seem fine. Im new to the 3d modeling side of game dev, maybe this is a Noob question, idk. any advice or pointing in the right direction would be awesome.

TIA!

P.S; for the sake of example, i quickly modeled a weird shape with a bend in it, brought that in unreal and attached the same material (I colored this new model the same way) and the curvature seems fine, though it is still pink…

Palette from Impheniza (youtuber):

Example image of my mesh with pink for grey problem:

Weird model i made for example:

UPDATE: i changed the palette(made a custom one) and it seems to import the colors. that being said the topology of the archways as show above still decimate upon import and end up not smooth at all. any ideas?

Hi! 1. Remove your modifiers from your mesh, and export it againg. Maybe your decimate modifier kills your UV.
2. 256x256 maybe to small resolution and in the mipmap the engine smassing it into one color. Try to set your texture’s filter setting to nearest.
Sorry for my English!

thanks for your reply. i Dont have a decimate modifier on, but i will try to switch it to nearest instead of closest to see if that changes anything, much appreciated