So i cant figure this out; i am using the “imphenzia palette 256x256 PNG” to create a low poly mesh to import into my game. I UV unwrapped in blender using lightpack UV Unwrap and scaled down the UV’s to fit in the desired color of the palette.
For this example, i colored one section of a mesh blue, and the other grey, how i would like the final product to come out. however when i import into unreal, 2 things happen:
- the grey colored faces import as pink, a light shade, not the missing file type of pink.
- the subdivisions i have on the model creating the archways you see in the images lose their curvature when materials are applied. but remain fine upon import when no materials are applied in blender.
I’m not sure why the grey color wont show up, when other colors seem fine. Im new to the 3d modeling side of game dev, maybe this is a Noob question, idk. any advice or pointing in the right direction would be awesome.
TIA!
P.S; for the sake of example, i quickly modeled a weird shape with a bend in it, brought that in unreal and attached the same material (I colored this new model the same way) and the curvature seems fine, though it is still pink…
Palette from Impheniza (youtuber):
Example image of my mesh with pink for grey problem:
Weird model i made for example: