Is it better to have multiple meshes for buildings or one large mesh building? Also can you combine two meshes into one building later on?
I was hoping to find something that allowed me to draw points as many of the meshes don’t seem to surround the building correctly. What is the best way to create a custom collision for a mesh piece?
On the top the mesh it doesn’t wrap with 26DOP and on the bottom since it’s hollow it won’t allow you to build into it without something colliding.
Trying to figure out if I can export a mesh from UE4 to Blender then back to UE4 again.
A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums - Is there anything wrong with exporting from UE4 where I created the mesh than back into UE4 again after I made it?