Meshes inside the cloner are not displaying their materials or colors

When I place Fab meshes (for example, field flowers) into a Cloner in UE 5.6.1, the meshes appear completely white and lose all their colors and materials. The original mesh uses a material with textures applied correctly, but once it’s cloned it shows no color or textures. I’ve read that this is a known issue — can someone provide a step-by-step solution for how to fix this?

Thanks :wink: