Meshes in packaged game: "Couldn't find file for package .... requested by async loading code."

In your project folder head over to Saved/Cooked/WindowsNoEditor/YourProject/Content to check your assets are really being included in cooked build.

Alternatively you could use UnrealPak.exe -List to check what’s inside the pak file.

If stuff started failing only after making sub directories, make sure you enabled recursive search when doing asset registry lookups.

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