I’m a complete beginner to Unreal and just beginning to experiment. I downloaded a head mesh from that one site, where you can download various models from different games (I don’t remember the name). Because the textures were all separate I used the obj, where the meshes were also separate. After creating Materials for each object, I wanted to merge them into one mesh, but after doing so, the poly count dropped it was all janky. I tried to export it to Blender to merge it there, but after exporting, it looked lower poly as well. (End goal is to create a Metahuman from that mesh)
Thanks in advance for any help.