Hello,
For some reason, when I equip my character with armor, everything looks fine in the Blueprint (I’m just assigning the armor’s skeletal mesh to the skeletal mesh component). However, once I hit play, the mesh disappears.
The only temporary fix I’ve found is scaling the bounds of the skeletal mesh component to 30, but I’m not sure if that’s the best solution, as it mentions it could negatively impact performance and shadow quality. Does anyone know why this happens or what the proper way to fix it is?