This is an issue with UE5 Preview Release. I created a Blueprint of a car interior and now when I dropped it into the main viewport is disappears when I move away from the mesh. When I move closer it starts reappearing but when I rotate away from it it disappears again. No matter what I do to the culling settings this still persists. Any suggestions? I didn’t change any settings. I created the scene from scratch again and it still happens. This was never and issue in UE4.27.2.
It’s either LODs, or you could try increasing actor bounds in the details, in the level.
1 Like
Thank you very much. Increasing the actor bounds worked. It’s interesting because this wasn’t an issue in UE5 Early Access.
1 Like