Meshes disappear on Android Build for VR

Hi all,
I need help with a problem I’m having when compiling for Quest. I created the project, all is working fine, I can play it normally on UE, but when I compile it, most of the meshes disappear from the game, their collision still there and working, but I can’t see half of them in the project. The meshes are all static and I got no errors at all on build but I got some messages saying some of the materials weren’t found, which makes no sense as they’re all set and I can see them in preview. Tried to set to cook all, cook only maps, cook the entire system, not cook at all, everything! Still same thing.
Any help?