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Meshes collision

Well, I have a sphere. It has a collision (block all dynamic), but some objects pass through


How to fix it?

The wall and floor are static. Maybe try blocking that too.

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Are you simulating physics here, or just physically placing it through the floor/wall?

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I’ve tried toggling different collisions for all objects. Nothing helped

p.s. The sphere is the mesh that is stuck to the CharacterActor. I noticed that only physical objects react to it. The rest react only to CapsuleCollision.

This is the component that is attached to the CharacterBlueprint

p.s. I noticed that only physical objects react to it. The rest react only to CapsuleCollision.

If it’s a character, then it’s a whole other ball game. I think it only reacts to the capsule, unless you make your own character from scratch.

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I’ve already thought about creating my character from scratch and I’m ready to do it. But can it be fixed?

Not if you are using CMC. The only collision that will ever block is the capsule component. Any other collision will simply overlap.

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