Meshes and world file size

Hello everyone! I had a small world(original file size was like 1 MB), and I decided to add a few things. That’s when I noticed they added a lot of size to the world file! I used the foliage starter kit, and I think one more kit, and I tried to add a single tree in my world. For a single tree, the world size jumped from 1.01MB to 85MB. I duplicated the tree, built the world, saved the world again, file size is now 158MB. Am I doing something wrong here? Should I make trees and other objects to spawn dynamically? Any tips would be great. Also, the file size increases only if I build the world and then save it. If I just save it without building it, the size remains small.

When you build it it is saving lightmaps as well

Is that good/necessary? Wouldn’t it better to just create them dynamically? Or would that reduce the performance?

It’s done ahead of time so that you can have high quality lighting–otherwise the dynamic solution does not look as good due to the lack of GI. It most likely keeps the images in an uncompressed format which will take a good amount of space.

Alright thank you very much for the information.