Hi, Just saw your MeshBake toolo in the market. Can i use this to bake my materials in my static mesh (house to get rid of all the material slots and end up with one metarial?
I use the Datasmith importer for Sketchup that does a great job but lots of material slots. In UE4 i use my own master matarial (Albedo, Edge, Normal, Smoothness, AO) on all materials of the model and the result is great but in the end i’d like to bake it all in the mesh (Sketchup can’t do that) for better performance. I’d like to know befor buying. Thank you for bringing this product to the marketplace! Willem Buiting.