Mesh

I imported an fbx in my scene and for some reason parts of the mesh look distorted :frowning: Once I apply textures they look blurry and distorted. It doesnt happen in the whole mesh though, only small parts. At first I thought it was a problem with uvs and textures but in painter they look good and are working as expected. Help pleaseee!


The UVs arenโ€™t good.

A quick way to fix it would be to just do a box projection, either in Blender or UE.

But, it the material layout is complex, you need to unwrap by hand.