Hi i have setup a first person game where when the player shoots it spawns an explosion. I have setup line trace by channel to do this. This works for everything in the level par the AI and i dont know why the debug just passes straight through and hits the mesh behind it.
This is the ai
hey I tried that its didnt work however i did get it to work by changing both the trace responses visibility and camera to block. I also changed the trace bu channel to camera. Thanks for your help
in the Ai your trying to hit select there collsion component and in the details panel there should be a collision second. if your trace is ment to hit them in the channel visibility then that channel need to be set to “block”.