Mesh with more than 65k vertices - Web GL

Hello,
I have a question. It is possible to work with meshes which have more than 65k vertices, which is limit of 16-bit buffer.
I was read a lot of topics and try a many things to enable 32bit buffer for web GL but with no success.
I need to work with large objects from 3D scans etc.

So, is there any solution for this, or will be in future?