Mesh will looks broken when import VAT3 Mesh and Texture from Houdini

Hello everyone, I am trying to import my Vellum sim result from Houdini 19.0.0657 to Unreal 5.1

I tried many time with this

Officel guide,

The result in UE5.1, Animation of that simulated Mesh looks fine, but the mesh itself looks broken,
this pic is my sim in Houdini:


And this is the result I get at UE5.1:

The lab version I use is 19.0.720
I really want to to know which part I could be wrong that make this mistake happened,

The list that I already checked:

  1. Fbx setting is corrected
  2. Tex exr has been setting to HDR, png has been setting to non HDR,
  3. Material setting is corrected.
    I also tried legacy setting, but nothing seems to be changed.

Any help or advice will be really appreciated.