Mesh vs texture

Hey guys! I have a technical question.
I am working in a game where the look/design is pretty vectorial (flat)
What is the best approach for the assets? Work more focused on textures (very flat vectorial look) or on meshes (shapes basically)


If you’re just using solid colors then don’t use textures, just use solid colored materials. You can even color certain things by cutting the mesh and then applying a different colored material to the selected polygons rather than making a texture map.

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Thanks!!! Then you confirm Using basic color materials with solid colors on meshes is more efficient than using lets say boxes with textures, right?