I’m trying to build a scene out in HTML5. Every time I launch the build the UV maps on my meshes end up either being stretched in some random way or completely not showing any texture at all. I can’t seem to figure out any way to not have this happen when building for HTML5. Windows builds look perfectly normal as do mobile builds on my Samsung Galaxy S9 Plus.
Here is the scene in the editor
Here is the scene in HTML5 build
Does anyone know a way to fix this?