Mesh Transform Location Z coordination

Hi,

MyCharacter mesh HeroTPP are flat from ground but when i use the Animation Starter Pack and set to BlendSpace and AimOffsetBlendSpace are not same Z coordination. Please any solution here?

Thanks.

Hi Peude,

What version of the engine you are using?

Thanks

UE4.6.1 Thanks… only Z Coordination is not equal height from flooring when using Animation at BlendSpace and AimOffsetBlendSpace. Thanks

Hey Peude,

I have not been able to reproduce this issue. Are you following the steps on this link: [Creating an Aim Offset in Unreal Engine | Unreal Engine 5.1 Documentation][1]

Particularly this step:

Hi ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue of the BlendSpace and AimOffsetBlendSpace not being on the same Z coordinate, please respond to this message with additional information and we will offer further assistance.

Thank you.

Sorry…late reply…i will do again here at UE4.7 i hope its working here perfect…And why UE Launchpad application are so slow open? i hope we solve this…Thanks

Hi Peude,

Thanks for the response. Let me know if this is still an issue or if the Launcher still continues to open slow for you.

Thanks