Can we see an improvement in vertex mode in a future update? Its very tedious to click on the vertices. Increasing vertex size, selected vertex size, and display backface vertex doesn’t actually make them easier to select, just easier to see. You still have to try and click the center of the dot and maneuver around to the face side to click the vertex (especially if it became un-welded and split). Unlike Zbrush, it is a pain on large objects since it is in UE4. Being a vertex only mode, can’t this be fixed?
I have also discovered a bug. When upside down facing towards the sky, if you try and snap vertices, it will snap to the farthest one on the screen instead of the closest.
At least this has been the case for me.
Also, once you have made a cylinder with the center cut out (basically a circular wall), is there a way to expand all the inner walls in Face Mode outwards after just selecting the inner faces, aside from using the UE4’s “Select and scale objects function” (top right screen)? Using that method will make the top and bottom faces slanted and makes the workflow more tedious.
Thanks in advance, and sorry if I’m missing anything.