One thing that there’s no good way to do right now, as far as I can see, is flowing the texture mapping of one tri to another when they’re not contiguous, like you can do in Hammer or Unity’s Probuilder. E.g, in the linked image, the highlighted triangle won’t “match face texture map” to any of the tris below or above the window. Match Quad Texture Map does something, but it’s not correct (it’s the stretched-and-rotated result you see in the picture). It would also be great to be able to do that from one mesh to another.
Also, any way to specify the number of faces you get when you insert a plane/cube/cone/cylinder etc?
You’ll probably start hearing more from me, I’m adopting this as my Main Geo Thing for my main project 
Also, an auto-weld option would be real nice when moving verts around!
Also I’d love it if there was a button alongside the “duplicate and continue editing” etc, that was “merge the selected staticmeshactors into one new mesh asset and continue editing that”.
Also, I think we already talked about it so maybe there’s a way and I’ve forgotten, but could clicking on a mesh other than the one you’re editing switch to that mesh?
Also, could there be an option to let Vertex Snap include verts on meshes other than the one you’re editing?
Also, the hotkey for Object Mode being 0 makes it hard to hit, could it be 5 so it’s all the modes just numbered in order?
