I’d love an option in the Mesh Boolean function to specify a material to apply to any faces that get created by the boolean - e.g. a tiling rough-concrete material for when you’re cutting destroyed bits out of a building.
I’d love an option in the Mesh Boolean function to specify a material to apply to any faces that get created by the boolean - e.g. a tiling rough-concrete material for when you’re cutting destroyed bits out of a building.