Mesh Tool - A Mesh Editor

Sorry for reply late. ( Got pretty tied up this weekend. )

  1. For Texturing/UV, I’m using auto planar mapping (same logic as UE4 bsp texturing). Will adding manual offset/rotate/scale editing.
  2. I’ve looked into the new GDC 2017 branch, the OpenSubdiv editing is quite interesting, but I’m afraid I’ve to do more research/experimenting to see if adding support for OpenSubdiv.
  3. Mesh Tool is working directly with Static Mesh, so each mesh operation will be applied to the Static Mesh asset instantly in content browser

As Mesh Tool works on Static Mesh (RawMesh) level, it can only see Vertex/Edge/Triangle for now. But I do plan to add a “Pseudo Quad” mode on top of that. (And ways to hide partical edges/triangles display to improve readability of complex level/mesh)

Thanks! I would really like to reach beta stage in 2 or 3 weeks (hopefully). Regarding the price, I’m thinking about $30~50 range, but I’m open to any pricing suggestion.