Mesh Tool - A Mesh Editor

Hey @ - Got a few questions about this tool.

  1. How do you plan on tackling texturing?
  2. Do you plan to take advantage of Open Subdiv for this tool? Open Subdiv should arrive in 4.16 or 4.17 I cannot remember which.
  3. Can we save meshes made with this tool as an Static mesh asset in the content browser?

Personally speaking I would love to see texturing done similar to the old school Quake or Doom ED tools.
For example - take a material and apply it to the face of the wall, floor, ceiling, etc.