Hey @ - Got a few questions about this tool.
- How do you plan on tackling texturing?
- Do you plan to take advantage of Open Subdiv for this tool? Open Subdiv should arrive in 4.16 or 4.17 I cannot remember which.
- Can we save meshes made with this tool as an Static mesh asset in the content browser?
Personally speaking I would love to see texturing done similar to the old school Quake or Doom ED tools.
For example - take a material and apply it to the face of the wall, floor, ceiling, etc.