I have a requirement, when I upload mesh to metahuman, when modeling, the hair of the model is bound to the head of the model, when I import the unreal engine to create the metahuman role, the head shape is wrong, there will be more hair on the original mesh, but these are what I don’t need, can I only identify the face shape, and I will change the hair in metahuman after that
You can import the character with no hair then after import the character again and You will be given the option to override
The character has no hair, it is sculpted through a standard head shap, mesh deformation,