Mesh to Metahuman head is misshapen from the hair (I think)

MetaMax
I’ve been using Mesh to Metahuman and it has been giving me grossly misshapen heads in Metahuman. I think it is mistaking the hair of the subject for their head. Is there a way to customize the identity solve or something, so that I can tell it where the hair line is?

The example I linked in the OP is the least misshapen head I’ve created with Mesh to Metahuman. The other attempts were true abominations.


i had problems resolving the ears some times but you can slide in the template forms to blend in some errors

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