Mesh to Metahuman eyelash issue

Hello all. I’ve just used Mesh to metahuman, a great tool. I’m having one issue so far however where the eyelashes are not tracking the eyelids as they should. I’ve got curves for the eyelids and outer edge of the eyelids but that didn’t seem to affect it.

Scondly, I went back to the plugin after my first attempt and fiddled with it then generated a new and sent that over to the creator - but rather than updating the first one, it generated a second. Is it not possible to update a Mesh to Metahuman via the plugin, causing it to always create a duplicate?

Is there a solve for this?
MTMH_EyeIssue

Have you already solved the problem?
I will present my solution for anyone who comes across this article in the future.
I am not a native English speaker so I am using translation software.

I have the same symptom, and I have been investigating for a while now, but I solved it by accident.
As it turns out, I imported a character that was already prepared in MetaHuman via Bridge without any editing at all. For some reason, even my own character’s eyelashes, which were problematic, were cured. (In my case, I imported Hana because my character was a female character.)

I have no idea why it was fixed, but I suspect that something in the Common file was at work.

I don’t know if your problem is solved in the same way, but please give it a try.

That’s interesting, but no I haven’t had any solve for the issue.

Hi.

Did you find the solution? I’m experiencing same issues now. Thank you!