Mesh terrain tearing and seams

Hello!

So I started to play around with Mesh Terrain and anytime I use a brush with or without remeshing I get seams and tearing, can’t figure out what I am doing wrong >.<

I also tried rebuilding mesh partitions and it all looks fine in editor, until I start PIE, there its always broken and tearing, all the triangles look fine and connected

send help :smiling_face_with_tear:

after much poking around, I found a culprit! “Reference box project” not playing nice…
Volume Encoded (VEUV) seems to work

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