So I started to play around with Mesh Terrain and anytime I use a brush with or without remeshing I get seams and tearing, can’t figure out what I am doing wrong >.<
I also tried rebuilding mesh partitions and it all looks fine in editor, until I start PIE, there its always broken and tearing, all the triangles look fine and connected
hey Mike, VEUV plugin crashes for me. Did you do anything special to get it running?
Assertion failed: IntFitsIn(In) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\UnrealTemplate.h] [Line: 184] Loss of data caused by narrowing conversion, In = 328497
I have exported the mesh, it’s welded fine but it breaks at hard angle UV seams even when using triplanar looks fine on the preview mesh it breaks on the compiled sections. not sure if it’s smoothing groups, resetting normals in editor did nothing unfortunately
I figured out why it crashed, my texel resolution was too small. but I still get displacement cracks / seams with VEUVs