So I made a mesh terrain and added a lake modifier, selected the mesh partition as the doc’s show and I get this weird edge on the water?
Any Ideas?
Hello there @Undead_Studios!
Considering you are working with a mesh terrain, that’s most likely an issue with its current vertex density. When the water plugin brings the terrain down, if said terran is low poly, you will get that serrated effect. Try to increase the poly count of your mesh, or it’s subdivision level.
Also, consider that the water plugin is mostly designed to work with regular landscapes, so certain features will clash when working with a mesh terrain. Working with a landscape would resolve the problem altogether. But if you must continue using the mesh terrain, check the current level of your lake’s edge offset, and make sure it’s close to zero:
A high curve value can result in the same effect you are getting: