Hi, I’m using Unreal Engine 5.8 and trying out the new experimental Mesh Terrain / MeshPartition system. I have a Mesh Terrain with mountains, and it looks correct in the viewport.
I’m trying to export the actual terrain geometry to FBX so I can edit it in Blender. I tried using Modeling Mode → Convert to convert the MeshPartition into a Static Mesh.
However, the resulting Static Mesh is almost completely flat. The mountains/height information are missing. The original Mesh Terrain looks like this
After using Modeling Mode → Convert, the resulting Static Mesh looks like this:
My questions are:
1. Why does Modeling Mode → Convert produce a flat Static Mesh?
2. Is there a correct way to convert/export the actual Mesh Terrain geometry, including the mountain height, to a Static Mesh?
3. What is the recommended workflow to export Mesh Terrain to FBX and then use it in Blender?
Basically, I want to do: Mesh Terrain →
Actual terrain geometry with mountains → Static Mesh → FBX → Blender Thanks!

