**EDIT: I’ve fixed it! The gist of the issue is that to animate the mesh; I was scaling each bone down to 0. You can’t do that! Or at-least not with the kind of Rigg that I was using.
Moving it down by -100, or scaling it do a small (But bigger number than 0) instead of scaling the bone to 0 fixes it completely.**
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Hello! I’m having a lot of trouble getting my animation to work properly, and I don’t know why. To elaborate my animation is using multiple meshes (I’ve tried both combining all of the meshes prior to importing, and importing each mesh seperately) in the form of frames. Here is my rig, and my meshes. Bones 1 & 1 control eyelid 1 Left & Right, Bones 2 & 2 control eyelid 2 & 2, and so on.
https://forums.unrealengine.com/core/image/gif;base64
So ordinarially when exporting from blender to Unreal; I simply choose my mesh (In this case I have multiple, but again I’ve tried combining and there’s been literally no difference in the outcome) then I export to Unreal using these settings
https://forums.unrealengine.com/core/image/gif;base64
Then lastly; I import into unreal using these settings
https://forums.unrealengine.com/core/image/gif;base64
If there’s any other information I can help with please let me know! Thank you for your time, and I hope you have a great day!