Mesh swap, custom pickups, modifying base gameplay mechanics for vehicles?

Hi everyone,

We are working on our first UEFN project and we’ve created all the art so far (Stylized – Lav Games) and currently working on implementing/adjusting mechanics and gameplay for our puzzle racing game.

We came across a few obstacles and would appreciate the help:

  1. Can we change Rocket League default model with our own by “mesh swapping”?

  2. Can we modify base gameplay mechanics of the Rocket League cars (speed, gravity, inputs, etc)?

  3. Can we add custom items / pickups? For example, adding weapons to cars as pickups?

We’ve tried editing these settings, but it’s all non-editable and grayed out.
Would really appreciate any leads if what we want is “doable”.

Thanks a lot,
Vuk Banovic

with current available devices this is not possible. if you are a programmer then it can be done.

Thank you for the reply, Lil Wikipedia.

Could you please give more input on what we’d need to do in order to make it possible?
Thank you! :slight_smile: