Hi everyone,
We are working on our first UEFN project and we’ve created all the art so far (Stylized – Lav Games) and currently working on implementing/adjusting mechanics and gameplay for our puzzle racing game.
We came across a few obstacles and would appreciate the help:
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Can we change Rocket League default model with our own by “mesh swapping”?
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Can we modify base gameplay mechanics of the Rocket League cars (speed, gravity, inputs, etc)?
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Can we add custom items / pickups? For example, adding weapons to cars as pickups?
We’ve tried editing these settings, but it’s all non-editable and grayed out.
Would really appreciate any leads if what we want is “doable”.
Thanks a lot,
Vuk Banovic