Mesh spline not rendering when not in view

Hi there, Ive bought an asset of a waterfall that is using mesh spline rendering, the problem is that when its not in view it doest render so when it comes into view it pops on and too late so its like it just appears.

I guess if it was using Niagara particles you would increase the fixed bounds but I cant find anything like that in the blueprint, Ive asked the author of the asset but they are un responsive and I need to get this sorted.

Any help would be greatly appreciated

Did you try setting the bounds of the actor in the map?

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Ive just figured it out, yes you are right but I just wasnt sure where that would be, its in the spline mesh component of the blueprint, Im not at all familar with blueprints or anything im looking at there so took a while to go through everything.

You’re right, it’s at the component level

image

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