Mesh specific material settings

Hi, I am quite new to ue4 and just delving into the materials. I downloaded a free material pack from the store to look at a complex material. I’ve applied it to a quite big plane and the texture appeared stretched-out. After digging a bit I found the variables affecting the tiling, but they affect all instances of that material in the world, which probably isn’t good if I’m planning to use that material with one tiling scale in one place, and a different tiling scale in another place. Is there a way to set the scaling/tiling variable only in one instance of the material/on one static mesh, or should I rewrite the code a bit and make it more automatic?