Mesh Socket to Socket connection

I am not sure this is possible in blueprints but I was wondering. Afte rplaying with sockets and having items connect to them such as a weapon to an actors hand. It appears that the mesh always connect at the origin to the socket by default. I was wondering is you could connect a socet to another socket so for example

mesh A with socket A woudl connect to mesh B with socket B so that socket A and B would be the connection and not Socket A and the origin on Mesh B


I would like to know the answer as well, as I’m struggling to get a FPWeapon to attach to default FPArms socket. No joy unless I rotate the root in strange ways to match the arms socket transforms.