I am not sure this is possible in blueprints but I was wondering. Afte rplaying with sockets and having items connect to them such as a weapon to an actors hand. It appears that the mesh always connect at the origin to the socket by default. I was wondering is you could connect a socet to another socket so for example
mesh A with socket A woudl connect to mesh B with socket B so that socket A and B would be the connection and not Socket A and the origin on Mesh B
Thanks