Mesh socket get duplicated when re-import mesh

Hello!

I have a little bug with re-importing a mesh with sockets.
Right now to get it working, before re-importing a mesh (wich have already sockets), I have to delete them (in the socket manager), otherwise re-import add new sockets to the previous ones and so i got duplicate sockets .

to reproduce, import a .fbx with a box and a dummie 'SOCKET_yo" linked on it, you should have socket added each time you reimport.
link text
Thanks!

viv.

I have this issue too, I dont recall it happening in previous versions

I have this issue too under ue4.18.3